The Economy

Treehome has an economy, where players can earn money through various tasks and buy and sell items at their leisure. It mimics a free-trade capitalist economy, in which players are able to create any kind of shop and sell what they want for what price they want. Players can save their money for pets (and the ability to ride them as mounts), magical spells, designated towns, as well "grappling hook training," the ability to craft grappling hooks, a fishing rod with the ability to launch yourself short distances.

Treehome is on the gold standard, meaning that gold ingots can be sold at the Windfall Mint for a small price. Now, gold actually has some use, apart from very particular redstone builds. Gold ingots can be exchanged for 15 bells (the tongue-in-cheek name of Treehome's currency).

Players can also earn bells by killing mobs, doing quests, selling goods to other players, and later, by selling junk items to a admin-General Store, located near spawn.

Shops are created via the ItemCase plugin. Info can be found here http://dev.bukkit.org/bukkit-plugins/itemcase/.